Globe Telecom announces 5G Network Slicing deployment

Globe Telecom, a leading telecom operator in the Philippines, announced the deployment of the End-to-End (E2E) Network Slicing Function of 5G Standalone (SA).
Globe Telecom network slicing 5GGlobe Telecom has showcased 5G Network Slicing in order to adjust resources such as bandwidth, processing power, and network functions to meet the demands of customers.

Globe Telecom, which has showcased 5G Network Slicing at the recent Globe Innovations Week, said the innovative 5G technology can be used for a range of applications, from connecting Internet of Things (IoT) devices to supporting high-bandwidth activities such as streaming videos and virtual reality.

“Network Slicing stands out in delivering a tailored service experience for our customers based on the applications in use within the network. As ever, Globe is at the forefront, persistently pioneering digital technology innovations aimed at enhancing the customer experience,” said Gerhard Tan, Director and Head of Technology Strategy and Innovations at Globe Telecom.

Globe will have the capability to offer customers a personalized, high-quality, secure, and adaptable network experience.

Network Slicing provides E2E connectivity as it divides a single network into parts designed specifically for different types of applications or groups of users. Each has its own resources and guarantees for performance, and functions, even while they all use the same physical infrastructure.

Globe has carried out E2E Network Slicing across all domains, from Access, Transport, and Core, by upgrading its network to support this feature. The telecom giant configured four dedicated E2E slices with assured quality of service and bandwidth allocation.

Globe Telecom has tested and validated all slices, successfully achieving aggregated speed results of 800Mbps with varying slice speed of up to 200 Mbps depending on the bandwidth requirement of each slice type.

Globe Telecom has tested network slicing for cloud gaming, a virtual reality laboratory (VR Lab), video surveillance analytics (VSA), augmented reality remote assistance (AR remote assist), video streaming, and robots.

In terms of deployment use cases, network slicing caters to various requirements based on bandwidth and latency. It effectively facilitates Enhanced Mobile Broadband (EMBB), Ultra-Reliable Low Latency (URLLC), and Massive Machine Type communication (mMTC) applications.

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